UX Designer
Sarah
Pacing and flow. Interaction design. When to pause. When to push.
"The pause before the reveal is where horror lives."
Timing is everything
About
Sarah designed the eye-tracking simulation. The moment when you realize you're being watched - that's not an accident. That's careful UX design applied to storytelling.
She knows exactly how long to make you uncomfortable. Three seconds too short and you don't feel it. Three seconds too long and you check out. The sweet spot is where your subconscious starts to squirm.
Every interaction in the presentation is deliberate. The clicks, the scrolls, the moments of stillness. Sarah orchestrates them like a conductor, building tension through rhythm.
Philosophy
"UX design isn't just about making things easy to use. It's about controlling the emotional journey. In horror, that means knowing exactly when to let the user breathe - and when to take that breath away."
Skills
Contribution to Jon Is Awful
- ▸ Designed the eye-tracking simulation that makes you feel watched
- ▸ Calibrated pause timing for maximum discomfort without losing engagement
- ▸ Mapped the emotional journey from trust to suspicion to realization
- ▸ Created interaction patterns that build tension through rhythm